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	<title>Experience &#8211; Gentong Film LK21</title>
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		<title>Some Things You Consume, Some You Experience: Mary Bronstein on &#8220;If I Had Legs I&#8217;d Kick You&#8221; &#124; Interviews</title>
		<link>https://gentongfilm.com/some-things-you-consume-some-you-experience-mary-bronstein-on-if-i-had-legs-id-kick-you-interviews/</link>
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		<pubDate>Sun, 12 Oct 2025 02:17:26 +0000</pubDate>
				<category><![CDATA[Review Movie]]></category>
		<category><![CDATA[Bronstein]]></category>
		<category><![CDATA[Consume]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Interviews]]></category>
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		<category><![CDATA[Legs]]></category>
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					<description><![CDATA[Until quite recently, depictions of motherhood in cinema were limited to a handful of archetypes: The long-suffering martyr, the angelic caretaker, the fierce protector, perhaps even an absent working woman. That last option was usually presented as negative, if not downright villainous. And darker, more nuanced emotions—ambivalence, doubt, even regret about having children—were not depicted [&#8230;]]]></description>
										<content:encoded><![CDATA[<p> <br />
</p>
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<p>Until quite recently, depictions of motherhood in cinema were limited to a handful of archetypes: The long-suffering martyr, the angelic caretaker, the fierce protector, perhaps even an absent working woman. That last option was usually presented as negative, if not downright villainous. And darker, more nuanced emotions—ambivalence, doubt, even regret about having children—were not depicted at all. </p>
<p>Mary Bronstein’s film “If I Had Legs I’d Kick You” dives fearlessly into a tangled morass of emotions, dramatized in the unsettling, surreal style of a horror movie and punctuated with moments of tragicomic mirth. Bronstein immerses viewers in the perspective of Linda (Rose Byrne), a woman who may as well be a single mother—her husband, perpetually away on business, is heard but not seen—whose relationship with her daughter is fraying under the strain of the daughter’s (also unnamed, but serious) illness and the immense responsibility of her care. And then there’s the massive hole in the ceiling of their apartment that doubles as a portal into the unknown…</p>
<p>Byrne gives a stunning performance in the film, which is based on Bronstein’s own experiences; those who find it relatable will feel seen and understood, while those who don’t would do well to absorb its lessons and deeply empathetic point of view. We met Bronstein in an empty karaoke room above the chaotic Highball bar at this year’s Fantastic Fest, an eye-of-the-storm location that suited the nature of Bronstein’s film. </p>
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<iframe loading="lazy" title="If I Had Legs I&#039;d Kick You | Official Trailer HD | A24" width="525" height="295" src="https://www.youtube.com/embed/ywFDoT7LBbQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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<p><strong>One thing that struck me about this film is that everyone around Linda tells her that she’s doing everything wrong, but no one offers her any actual help.</strong> <strong>Can you say more about that?</strong></p>
<p>This is a woman in crisis in every way, shape, and form, yet purportedly surrounded by helpers. Mr. Rogers had something he would say. “Look for the helpers.” That’s supposed to offer you comfort, that there are people there whose job is to help.</p>
<p>In this movie, there’s an abundance of helpers. There’s doctors, there’s therapists, there’s husbands, there’s friends, and she is asking all of them for help. Sometimes literally, and sometimes in ways that people should intuit. Sometimes she’s screaming in someone’s face, “Please help me,” and they’re still not. </p>
<p>There’s a whole thing embedded in that for me, which is this idea of women not being listened to—especially a woman who is in crisis, whether it be physically or mentally in the medical or psychiatric system. “You have to calm down. It’s not that bad. You have to get a good night’s sleep.”</p>
<p><strong>Everyone’s always giving her breathing exercises.</strong></p>
<p>“Take some deep breaths.” This is not helpful. Sometimes what’s helpful (which Linda also doesn’t receive) is you need to have somebody who is just empathetically listening to you without offering a solution.”Yeah, that does suck. Yeah, that fucking sucks. That is unfair. What’s happening to you is unfair.” And she doesn’t get that either. It’s extreme in the film, but when it happens in real life, it feels even more so. And that’s what I was trying to capture.</p>
<p><strong>It all ties in with these societal ideals of motherhood. When you’re a mother, you have to handle everything yourself. There’s a taboo against saying, “I can’t do this.”</strong></p>
<p>There are a lot of taboos when you’re a mother, and a lot of things you’re not allowed to say. And even in the privacy of [talking] one woman to another, who are both mothers, you would never say some of those things. You said, “I can’t do it,” but there’s the other side of that: “I don’t <em>want</em> to do it.” Or “I can’t deal with being around my child right now,” or “I want to get away from my child.” Those are things that mothers are not supposed even to think, let alone say, let alone do. And if you do it, you’re a monster or you’re a crazy person. </p>
<p>[My film] is getting at that. Who does it scare [when you say these things], and why? As with any other life experience, women and mothers should be able to be honest with each other and themselves. It’s not a betrayal of your love for your child. It’s not. But it’s seen that way. Sometimes a friend will annoy you, or sometimes you don’t like something that they did, and you need a break from them. Your relationship to a child is no different than that, but it’s supposed to be [different]. </p>
<p>Linda is in a place where she can derive no joy from her child. It doesn’t matter if she put herself in that place by victimizing herself or seeing herself as a victim of her child, or whether that’s actually true. She can’t, because she can’t take her kid to the playground. She can’t take her kid on a vacation. They can’t go to Disney World. She can’t even play with her kid. </p>
<p>Maybe she could, but she’s not in a place where she can derive joy from the relationship. So it does become a burden. And you’re supposed to be able to talk about [difficult things] in private with your therapist, but even that’s considered inappropriate in the film. It’s something that I think is a problem. When you can’t express things, they don’t go away.</p>
<figure class="wp-block-image size-full"></figure>
<p><strong>Why do you think it’s so taboo? Personally, I think it has something to do with this misogynist idea of biological determinism. “This is your natural role. This is what you’re made for.”</strong></p>
<p>Exactly. There’s this whole bill of sale that women are sold falsely, which is that just because you have a baby, you know how to be a mother, and you know what to do.<strong> </strong>It’s supposed to be your instinct, and you know what to do, and you can just do it from dawn to dusk for the rest of time. Mothers are human beings. My mother was a human being. Your mother is a human being. They had feelings that we didn’t know about, but that was okay. That’s okay. It’s okay. It only becomes not okay if you’re abusing your child, but having thoughts and feelings and expressing them in private is still so scary. </p>
<p>And I think it’s exactly what you said; this is a woman who doesn’t know what to do, and quite literally screams in somebody’s face, “tell me what to do!” And his answer is, “You already know what to do.” No, I don’t!</p>
<p><strong>Does that tie into the cosmic aspects of the film? It’s almost mystical, this rhetoric about mothers “falling in love” and then immediately, instinctually knowing what to do for the rest of their lives. </strong></p>
<p>The portal will have a different meaning for every viewer, and that’s very exciting for me. But certainly, for Linda, it’s a scary place. A lot is going on there. There are a lot of voices in there. It’s the part of herself that she can’t run away from. </p>
<p>When you have trauma, you can try to put it [away] somewhere, but it’s going to get you. It’s going to keep getting bigger. It’s going to keep growing, and you can’t get away from it because it’s inside of you, and you can’t get away from yourself. That’s the existential terror that’s at the heart of the movie, and what Linda has to contend with in order to get to the place [she’s in] at the end of the movie. To get to that place, she needs to have her trauma smack her in the fucking face. “I exist. Deal with me. Deal with it.”</p>
<p><strong>It reminds me of that famous monologue from “Network.” “I’m mad as hell, and I’m not going to take it anymore!”</strong></p>
<p>The similarity is that it’s yelling into the ether. “Does anybody hear me? Does anything I say mean anything to anybody?”</p>
<p><strong>“Hi, I’m a person!”</strong></p>
<p>“I am a person. Can you see me?” It’s all of that, and the magic of just being heard. The human experience [of being listened to] is so important, and it’s completely absent for this character.</p>
<figure class="wp-block-image size-full"><img loading="lazy" data-dominant-color="15485c" data-has-transparency="false" style="--dominant-color: #15485c;" decoding="async" width="1159" height="768" src="https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-jpg.webp" alt="" class="wp-image-262392 not-transparent" srcset="https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-jpg.webp 1159w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-768x509-jpg.webp 768w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-424x281.jpg 424w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-272x180.jpg 272w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-324x215.jpg 324w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24-256x170.jpg 256w" sizes="auto, (max-width: 1159px) 100vw, 1159px"/></figure>
<p><strong>Let’s go back to the hole for a second. The sound design in those sequences is so oppressive; can you tell me about creating that, and what you were going for there? </strong></p>
<p>The voices we hear in those scenes are all kinds of things. It’s the recordings that I did with Rose [Byrne] and my wonderful child actor, Delaney Quinn. It’s the sound of them playing. It’s clips of my own child playing when she was little. It’s clips of other children that I’ve worked with; I went through my phone, all the way back. </p>
<p>It’s also voices from Linda’s trauma. It’s “mom, mom, mom, mom! You’re not doing it! Mom! Mom!!” Plus the voice of her therapist, all of these things swirled together. Sometimes you can hear it clearly, and sometimes you can’t. Sometimes it just creates a soundscape.</p>
<p>The movie has no score in a traditional sense. The score is the sound design. It’s a soundscape. It’s always hyper-realistic, but the clock in her office is a little louder than a clock should be. The birds outside are a little louder. It builds and builds and builds until everything in her mind is surrounding us. When we did the sound design, we used the position of the speakers in the theater as a tool: If something is behind Linda, it’s in the speaker [in the back of the theater]. And if I want you to be enveloped, it’s all around.</p>
<p>Most of a movie’s life exists outside of a movie theater. Its first life is in the theater, and then it goes into different forms. But if you can see it in a theater, you should, because that’s the only time when you’ll get the whole experience. It’s an experiential film.</p>
<p><strong>You’re talking about real experiences, and the events in the film are realistic. But over the course of the film, it reaches this heightened, surrealistic state. How did you achieve that? </strong></p>
<p>The first draft of the script was pure vomiting on paper. Pure expression. Then the refining of it was quite mathematical. The humor I’m using is completely calculated.</p>
<p>I see the movie as a machine. It’s chugging along. And I need the machine to sustain itself for the amount of time I need it to, and to reach the point I need to get to. To do that, you have to release a steam valve. You have to give the audience that little release, and then the audience will go further, go further, go further, go further. Then you’re all the way with me. </p>
<p>Say I made the same movie completely devoid of humor, which could exist—I don’t think an audience would go all the way with me. Because the machine would explode.</p>
<p><strong>Sure. There’d be too much pressure. </strong></p>
<p>It would not sustain itself. And I am a person who, as a human being, will find the joke in any tragedy. That’s my coping mechanism. I grew up that way. That’s how my house was. If you’re going to laugh, you’re going to cry. That is something I wanted to have embedded in the film. And also that it’s okay! Sometimes the right reaction, when something is so bad that it’s absurd, is to laugh. It’s a tricky line, and I hope that I achieved it. But it was the necessary line to tell this story.</p>
<figure class="wp-block-image size-full"><img loading="lazy" data-dominant-color="263f3c" data-has-transparency="false" style="--dominant-color: #263f3c;" decoding="async" width="1152" height="768" src="https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-jpg.webp" alt="" class="wp-image-262393 not-transparent" srcset="https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-jpg.webp 1152w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-768x512-jpg.webp 768w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-422x281.jpg 422w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-270x180.jpg 270w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-324x216.jpg 324w, https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24-256x171.jpg 256w" sizes="auto, (max-width: 1152px) 100vw, 1152px"/></figure>
<p><strong>For me, the most upsetting part of the film was when Linda is on the phone with the husband of one of her clients, asking him to come pick up his baby —</strong></p>
<p> — Played by my husband, by the way —</p>
<p><strong>And he says, “This is not my emergency.” I was so enraged by that.</strong></p>
<p>Because guess why? It’s not his job to take care of the baby,</p>
<p><strong>To take care of his own baby,</strong></p>
<p>What he says is, “That’s her fucking job. That’s why I’m here working.” It’s not his emergency because he’s not the mother.</p>
<p><strong>In terms of the men and the children in the film, was there a line for you where you thought, “Oh, I’m making them too annoying, too frustrating, too enraging?” Did you ever feel like you needed to pull it back?</strong></p>
<p>No. If somebody feels that way, that’s none of my business. This is the story I wanted to tell, and the way I wanted to tell it. When a movie comes out or any piece of art is released into the world, that’s what you’re supposed to do. </p>
<p>Art is a form of communication, whether it’s a painting, a song, a movie, whatever. That’s how human beings have always used art. So I am communicating something, and then I’m putting it out into the world. I also feel, in a postmodern way, that once I put it out into the world, it’s none of my business. It’s not mine anymore. It’s yours. And I trust you. I trust the viewer who comes to see my movie. I trust them implicitly. That’s why I don’t hold their hand. That’s why I ask more questions than give answers. And if somebody feels like it’s too much, that’s okay. It doesn’t scare me, because it’s okay to be uncomfortable. </p>
<p>It can’t be something that I worry about, or else it would impede what I’m doing creatively. If you’re trying to anticipate what people will think while you’re creating, you’re going to get all muddled up. And I was trying in a very pure way not to do that.</p>
<p><strong>How does that tie into what you said about this being an experiential film? </strong></p>
<p>There are some things that you consume, and there are some things that you experience. This film is something you experience. You don’t passively consume it. As a viewer, those are the kind of movies that I love best. And I’ve had amazing responses to [the film], so I think people are up for it.</p>
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		<title>Some Things You Consume, Some You Experience: Mary Bronstein on “If I Had Legs I’d Kick You”</title>
		<link>https://gentongfilm.com/some-things-you-consume-some-you-experience-mary-bronstein-on-if-i-had-legs-id-kick-you/</link>
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		<dc:creator><![CDATA[Film LK21]]></dc:creator>
		<pubDate>Sat, 11 Oct 2025 00:35:07 +0000</pubDate>
				<category><![CDATA[Review Movie]]></category>
		<category><![CDATA[Bronstein]]></category>
		<category><![CDATA[Consume]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Kick]]></category>
		<category><![CDATA[Legs]]></category>
		<category><![CDATA[Mary]]></category>
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					<description><![CDATA[Until quite recently, depictions of motherhood in cinema were limited to a handful of archetypes: The long-suffering martyr, the angelic caretaker, the fierce protector, perhaps even an absent working woman. That last option was usually presented as negative, if not downright villainous. And darker, more nuanced emotions—ambivalence, doubt, even regret about having children—were not depicted [&#8230;]]]></description>
										<content:encoded><![CDATA[<p> <br />
</p>
<p>Until quite recently, depictions of motherhood in cinema were limited to a handful of archetypes: The long-suffering martyr, the angelic caretaker, the fierce protector, perhaps even an absent working woman. That last option was usually presented as negative, if not downright villainous. And darker, more nuanced emotions—ambivalence, doubt, even regret about having children—were not depicted at all. </p>
<p>Mary Bronstein’s film “If I Had Legs I’d Kick You” dives fearlessly into a tangled morass of emotions, dramatized in the unsettling, surreal style of a horror movie and punctuated with moments of tragicomic mirth. Bronstein immerses viewers in the perspective of Linda (Rose Byrne), a woman who may as well be a single mother—her husband, perpetually away on business, is heard but not seen—whose relationship with her daughter is fraying under the strain of the daughter’s (also unnamed, but serious) illness and the immense responsibility of her care. And then there’s the massive hole in the ceiling of their apartment that doubles as a portal into the unknown…</p>
<p>Byrne gives a stunning performance in the film, which is based on Bronstein’s own experiences; those who find it relatable will feel seen and understood, while those who don’t would do well to absorb its lessons and deeply empathetic point of view. We met Bronstein in an empty karaoke room above the chaotic Highball bar at this year’s Fantastic Fest, an eye-of-the-storm location that suited the nature of Bronstein’s film.&nbsp;</p>
<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio">
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</figure>
<p><strong>One thing that struck me about this film is that everyone around Linda tells her that she&#8217;s doing everything wrong, but no one offers her any actual help.</strong> <strong>Can you say more about that?</strong></p>
<p>This is a woman in crisis in every way, shape, and form, yet purportedly surrounded by helpers. Mr. Rogers had something he would say. “Look for the helpers.” That&#8217;s supposed to offer you comfort, that there are people there whose job is to help.</p>
<p>In this movie, there&#8217;s an abundance of helpers. There&#8217;s doctors, there&#8217;s therapists, there&#8217;s husbands, there&#8217;s friends, and she is asking all of them for help. Sometimes literally, and sometimes in ways that people should intuit. Sometimes she&#8217;s screaming in someone&#8217;s face, “Please help me,” and they&#8217;re still not.&nbsp;</p>
<p>There&#8217;s a whole thing embedded in that for me, which is this idea of women not being listened to—especially a woman who is in crisis, whether it be physically or mentally in the medical or psychiatric system. “You have to calm down. It&#8217;s not that bad. You have to get a good night&#8217;s sleep.”</p>
<p><strong>Everyone&#8217;s always giving her breathing exercises.</strong></p>
<p>“Take some deep breaths.” This is not helpful. Sometimes what&#8217;s helpful (which Linda also doesn&#8217;t receive) is you need to have somebody who is just empathetically listening to you without offering a solution.”Yeah, that does suck. Yeah, that fucking sucks. That is unfair. What&#8217;s happening to you is unfair.” And she doesn&#8217;t get that either. It&#8217;s extreme in the film, but when it happens in real life, it feels even more so. And that&#8217;s what I was trying to capture.</p>
<p><strong>It all ties in with these societal ideals of motherhood. When you&#8217;re a mother, you have to handle everything yourself. There&#8217;s a taboo against saying, “I can&#8217;t do this.”</strong></p>
<p>There are a lot of taboos when you&#8217;re a mother, and a lot of things you&#8217;re not allowed to say. And even in the privacy of [talking] one woman to another, who are both mothers, you would never say some of those things. You said, “I can&#8217;t do it,” but there&#8217;s the other side of that: “I don&#8217;t <em>want</em> to do it.” Or “I can&#8217;t deal with being around my child right now,” or “I want to get away from my child.” Those are things that mothers are not supposed even to think, let alone say, let alone do. And if you do it, you&#8217;re a monster or you&#8217;re a crazy person.&nbsp;</p>
<p>[My film] is getting at that. Who does it scare [when you say these things], and why? As with any other life experience, women and mothers should be able to be honest with each other and themselves. It&#8217;s not a betrayal of your love for your child. It&#8217;s not. But it&#8217;s seen that way. Sometimes a friend will annoy you, or sometimes you don&#8217;t like something that they did, and you need a break from them. Your relationship to a child is no different than that, but it&#8217;s supposed to be [different].&nbsp;</p>
<p>Linda is in a place where she can derive no joy from her child. It doesn’t matter if she put herself in that place by victimizing herself or seeing herself as a victim of her child, or whether that&#8217;s actually true. She can&#8217;t, because she can&#8217;t take her kid to the playground. She can&#8217;t take her kid on a vacation. They can&#8217;t go to Disney World. She can&#8217;t even play with her kid.&nbsp;</p>
<p>Maybe she could, but she&#8217;s not in a place where she can derive joy from the relationship. So it does become a burden. And you&#8217;re supposed to be able to talk about [difficult things] in private with your therapist, but even that’s considered inappropriate in the film. It&#8217;s something that I think is a problem. When you can&#8217;t express things, they don&#8217;t go away.</p>
<figure class="wp-block-image size-full"></figure>
<p><strong>Why do you think it&#8217;s so taboo? Personally, I think it has something to do with this misogynist idea of biological determinism. “This is your natural role. This is what you&#8217;re made for.”</strong></p>
<p>Exactly. There&#8217;s this whole bill of sale that women are sold falsely, which is that just because you have a baby, you know how to be a mother, and you know what to do.<strong> </strong>It&#8217;s supposed to be your instinct, and you know what to do, and you can just do it from dawn to dusk for the rest of time. Mothers are human beings. My mother was a human being. Your mother is a human being. They had feelings that we didn&#8217;t know about, but that was okay. That&#8217;s okay. It&#8217;s okay. It only becomes not okay if you&#8217;re abusing your child, but having thoughts and feelings and expressing them in private is still so scary.&nbsp;</p>
<p>And I think it&#8217;s exactly what you said; this is a woman who doesn&#8217;t know what to do, and quite literally screams in somebody’s face, “tell me what to do!” And his answer is, “You already know what to do.” No, I don&#8217;t!</p>
<p><strong>Does that tie into the cosmic aspects of the film? It’s almost mystical, this rhetoric about mothers “falling in love” and then immediately, instinctually knowing what to do for the rest of their lives.&nbsp;</strong></p>
<p>The portal will have a different meaning for every viewer, and that&#8217;s very exciting for me. But certainly, for Linda, it&#8217;s a scary place. A lot is going on there. There are a lot of voices in there. It&#8217;s the part of herself that she can&#8217;t run away from.&nbsp;</p>
<p>When you have trauma, you can try to put it [away] somewhere, but it&#8217;s going to get you. It&#8217;s going to keep getting bigger. It&#8217;s going to keep growing, and you can&#8217;t get away from it because it&#8217;s inside of you, and you can&#8217;t get away from yourself. That&#8217;s the existential terror that&#8217;s at the heart of the movie, and what Linda has to contend with in order to get to the place [she’s in] at the end of the movie. To get to that place, she needs to have her trauma smack her in the fucking face. “I exist. Deal with me. Deal with it.”</p>
<p><strong>It reminds me of that famous monologue from “Network.” “I&#8217;m mad as hell, and I&#8217;m not going to take it anymore!”</strong></p>
<p>The similarity is that it’s yelling into the ether. “Does anybody hear me? Does anything I say mean anything to anybody?”</p>
<p><strong>“Hi, I’m a person!”</strong></p>
<p>“I am a person. Can you see me?” It&#8217;s all of that, and the magic of just being heard. The human experience [of being listened to] is so important, and it&#8217;s completely absent for this character.</p>
<figure class="wp-block-image size-full"><img loading="lazy" decoding="async" data-dominant-color="15485c" data-has-transparency="false" style="--dominant-color: #15485c" width="1159" height="768" src="https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS03_Photo-by-Logan-White.-Courtesy-of-A24.jpg" alt="" class="wp-image-262392 not-transparent" /></figure>
<p><strong>Let’s go back to the hole for a second. The sound design in those sequences is so oppressive; can you tell me about creating that, and what you were going for there?&nbsp;</strong></p>
<p>The voices we hear in those scenes are all kinds of things. It’s the recordings that I did with Rose [Byrne] and my wonderful child actor, Delaney Quinn. It’s the sound of them playing. It&#8217;s clips of my own child playing when she was little. It&#8217;s clips of other children that I’ve worked with; I went through my phone, all the way back.&nbsp;</p>
<p>It&#8217;s also voices from Linda’s trauma. It&#8217;s “mom, mom, mom, mom! You&#8217;re not doing it! Mom! Mom!!” Plus the voice of her therapist, all of these things swirled together. Sometimes you can hear it clearly, and sometimes you can&#8217;t. Sometimes it just creates a soundscape.</p>
<p>The movie has no score in a traditional sense. The score is the sound design. It&#8217;s a soundscape. It&#8217;s always hyper-realistic, but the clock in her office is a little louder than a clock should be. The birds outside are a little louder. It builds and builds and builds until everything in her mind is surrounding us. When we did the sound design, we used the position of the speakers in the theater as a tool: If something is behind Linda, it&#8217;s in the speaker [in the back of the theater]. And if I want you to be enveloped, it&#8217;s all around.</p>
<p>Most of a movie&#8217;s life exists outside of a movie theater. Its first life is in the theater, and then it goes into different forms. But if you can see it in a theater, you should, because that&#8217;s the only time when you&#8217;ll get the whole experience. It&#8217;s an experiential film.</p>
<p><strong>You&#8217;re talking about real experiences, and the events in the film are realistic. But over the course of the film, it reaches this heightened, surrealistic state. How did you achieve that?&nbsp;</strong></p>
<p>The first draft of the script was pure vomiting on paper. Pure expression. Then the refining of it was quite mathematical. The humor I&#8217;m using is completely calculated.</p>
<p>I see the movie as a machine. It&#8217;s chugging along. And I need the machine to sustain itself for the amount of time I need it to, and to reach the point I need to get to. To do that, you have to release a steam valve. You have to give the audience that little release, and then the audience will go further, go further, go further, go further. Then you&#8217;re all the way with me.&nbsp;</p>
<p>Say I made the same movie completely devoid of humor, which could exist—I don&#8217;t think an audience would go all the way with me. Because the machine would explode.</p>
<p><strong>Sure. There&#8217;d be too much pressure.&nbsp;</strong></p>
<p>It would not sustain itself. And I am a person who, as a human being, will find the joke in any tragedy. That&#8217;s my coping mechanism. I grew up that way. That&#8217;s how my house was. If you&#8217;re going to laugh, you&#8217;re going to cry. That is something I wanted to have embedded in the film. And also that it&#8217;s okay! Sometimes the right reaction, when something is so bad that it&#8217;s absurd, is to laugh. It&#8217;s a tricky line, and I hope that I achieved it. But it was the necessary line to tell this story.</p>
<figure class="wp-block-image size-full"><img decoding="async" data-dominant-color="263f3c" data-has-transparency="false" style="--dominant-color: #263f3c" loading="lazy" width="1152" height="768" src="https://www.rogerebert.com/wp-content/uploads/2025/10/LEGS05_Photo-by-Logan-White.-Courtesy-of-A24.jpg" alt="" class="wp-image-262393 not-transparent" /></figure>
<p><strong>For me, the most upsetting part of the film was when Linda is on the phone with the husband of one of her clients, asking him to come pick up his baby —</strong></p>
<p>&nbsp;— Played by my husband, by the way —</p>
<p><strong>And he says, “This is not my emergency.” I was so enraged by that.</strong></p>
<p>Because guess why? It&#8217;s not his job to take care of the baby,</p>
<p><strong>To take care of his own baby,</strong></p>
<p>What he says is, “That&#8217;s her fucking job. That&#8217;s why I&#8217;m here working.” It&#8217;s not his emergency because he&#8217;s not the mother.</p>
<p><strong>In terms of the men and the children in the film, was there a line for you where you thought, “Oh, I&#8217;m making them too annoying, too frustrating, too enraging?” Did you ever feel like you needed to pull it back?</strong></p>
<p>No. If somebody feels that way, that&#8217;s none of my business. This is the story I wanted to tell, and the way I wanted to tell it. When a movie comes out or any piece of art is released into the world, that&#8217;s what you&#8217;re supposed to do.&nbsp;</p>
<p>Art is a form of communication, whether it&#8217;s a painting, a song, a movie, whatever. That&#8217;s how human beings have always used art. So I am communicating something, and then I&#8217;m putting it out into the world. I also feel, in a postmodern way, that once I put it out into the world, it&#8217;s none of my business. It&#8217;s not mine anymore. It&#8217;s yours. And I trust you. I trust the viewer who comes to see my movie. I trust them implicitly. That&#8217;s why I don&#8217;t hold their hand. That&#8217;s why I ask more questions than give answers. And if somebody feels like it&#8217;s too much, that&#8217;s okay. It doesn&#8217;t scare me, because it&#8217;s okay to be uncomfortable.&nbsp;</p>
<p>It can&#8217;t be something that I worry about, or else it would impede what I&#8217;m doing creatively. If you&#8217;re trying to anticipate what people will think while you&#8217;re creating, you&#8217;re going to get all muddled up. And I was trying in a very pure way not to do that.</p>
<p><strong>How does that tie into what you said about this being an experiential film?&nbsp;</strong></p>
<p>There are some things that you consume, and there are some things that you experience. This film is something you experience. You don&#8217;t passively consume it. As a viewer, those are the kind of movies that I love best. And I&#8217;ve had amazing responses to [the film], so I think people are up for it.</p>
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		<title>&#8220;Metal Gear Solid Delta: Snake Eater&#8221; is the Definitive Way to Experience This Stealth Game Classic &#124; Video Games</title>
		<link>https://gentongfilm.com/metal-gear-solid-delta-snake-eater-is-the-definitive-way-to-experience-this-stealth-game-classic-video-games/</link>
					<comments>https://gentongfilm.com/metal-gear-solid-delta-snake-eater-is-the-definitive-way-to-experience-this-stealth-game-classic-video-games/#respond</comments>
		
		<dc:creator><![CDATA[Film LK21]]></dc:creator>
		<pubDate>Sat, 23 Aug 2025 16:41:02 +0000</pubDate>
				<category><![CDATA[Review Movie]]></category>
		<category><![CDATA[Classic]]></category>
		<category><![CDATA[Definitive]]></category>
		<category><![CDATA[Delta]]></category>
		<category><![CDATA[Eater]]></category>
		<category><![CDATA[Experience]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Gear]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[Snake]]></category>
		<category><![CDATA[Solid]]></category>
		<category><![CDATA[Stealth]]></category>
		<category><![CDATA[Video]]></category>
		<guid isPermaLink="false">https://gentongfilm.com/metal-gear-solid-delta-snake-eater-is-the-definitive-way-to-experience-this-stealth-game-classic-video-games/</guid>

					<description><![CDATA[In an age of video game remakes and remasters, some developers have taken varying steps to modernize older titles. Last year, Konami and developer Bloober Team took a stab at their first remake of “Silent Hill 2,” which was built from the ground up and gave it both graphical and mechanical overhauls to modernize the [&#8230;]]]></description>
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<p>In an age of video game remakes and remasters, some developers have taken varying steps to modernize older titles. Last year, Konami and developer Bloober Team took a stab at their first remake of “Silent Hill 2,” which was built from the ground up and gave it both graphical and mechanical overhauls to modernize the horror classic. Remakes like “The Last of Us Part 1” were almost identical to their original versions, which puzzled some fans as the PS4 remaster was perfectly playable according to modern standards.</p>
<p>As a beat-by-beat remake of 2004’s “Metal Gear Solid 3,” 2025’s “Metal Gear Solid Delta: Snake Eater” feels like a mix of both, though tilting towards the latter, but it has just enough tweaks and new additions to justify its existence. With drastically improved visuals and a modern control scheme, “Metal Gear Solid Delta: Snake Eater” is the definitive way to experience one of the greatest stealth games of all time.</p>
<p>The game takes place in 1964 during the middle of the Cold War between the US and Soviet Union. Our protagonist, Snake (David Hayter), has to infiltrate the Soviet Union in order to rescue a Russian rocket scientist named Sokolov. It does a fantastic job utilizing real-world events to create a riveting historical fiction setting.</p>
<p>There’s a natural sense of escalation when Snake must also stop the Soviet Union from deploying a deadly superweapon that could destroy the US. As a result, the story manages to pull you in and keep you invested. Early on, his mentor, The Boss (Lori Alan), also defects to the Soviet Union, which adds a personal touch to Snake’s journey and makes us empathize with him more. These character dynamics and motivations elevate an already intriguing historical drama into a masterful act of storytelling.</p>
<figure class="wp-block-image size-full"></figure>
<p>This game is also unafraid of taking the “fiction” part of historical fiction to its limits. Along with confronting The Boss, Snake also has to deal with superhuman freaks like the bio-electrically enhanced madman Volgin (Neil Ross) and The Pain (Gregg Berger), who has the ability to control hornets. They make for eccentric antagonists and exhilarating boss fights that you wouldn’t expect in a seemingly more grounded stealth game. </p>
<p>It’s a wild and imaginative juxtaposition that makes “Metal Gear” stand out amongst its other stealth game contemporaries. For anyone who’s played “Death Stranding” and its sequel, you can see where director Hideo Kojima’s knack for wacky names and abilities manifested when he created the “Metal Gear” series.</p>
<p>Speaking of characters, “Delta” reuses the original voice lines from the 2004 game, and it’s impressive how well the voice acting has held up even after two decades. Hayter’s gruff portrayal of Snake complements Alan’s motherly tenderness as The Boss. The quality of voice acting wouldn’t sound out of place today, and that’s a testament of the original’s legacy.</p>
<p>For a game that was created in 2004, the original had stealth gameplay mechanics that were ahead of its time and created the foundation that many modern games take inspiration from. While you have the standard stealth game elements like choking enemies out, there are also some light survival mechanics. Snake’s stamina impacts his walking pace, aiming stability, and damage resistance. He’ll need to catch and eat the animals in the jungle to restore it. These mechanics may not be revolutionary by today’s standards, but there’s a sense of nostalgia and familiarity that kept me going.</p>
<p>The game’s unique stealth mechanic, however, is the camo index. You’re able to swap out Snake’s camouflage patterns at any given time. The jungle terrain is filled with various foliage, rocks, and bodies of water, so it’s important to blend in. The camo index displays how well Snake fits into whatever environment he’s currently in and that drastically impacts whether enemies can see him. It adds a strategic element to the stealth gameplay that constantly keeps you engaged with every enemy encounter.</p>
<figure class="wp-block-image size-full"><img loading="lazy" data-dominant-color="2a2626" data-has-transparency="false" style="--dominant-color: #2a2626;" decoding="async" width="1920" height="1080" src="https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-png.webp" alt="" class="wp-image-259932 not-transparent" srcset="https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-png.webp 1920w, https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-768x432-png.webp 768w, https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-1536x864-png.webp 1536w, https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-500x281.png 500w, https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-320x180.png 320w, https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-324x182.png 324w, https://www.rogerebert.com/wp-content/uploads/2025/08/Volgin-vs-Snake-256x144.png 256w" sizes="auto, (max-width: 1920px) 100vw, 1920px"/></figure>
<p>The two aspects of “Delta” that received the biggest makeovers from the original game are the graphics and the controls. All of the characters, including Snake, The Boss, and all other villains and allies look like they underwent plenty of work to make them on par with modern visuals. The new lighting also makes the game’s lush jungle environments more vibrant than before.</p>
<p>However, “Delta” doesn’t take full advantage of current consoles and PC’s power. This game is a literal 1:1 recreation of the original, and that means the gameplay area segments are too. For example, a fortress you visit called Grozynj Grad is split into four different areas. When you travel between them using the doors, you’ll have to go through a loading screen, just like in the original game. Given how much more powerful modern hardware is now compared to the PS2, these segments could have been seamlessly strung together into one large area. Instead, we’re stuck with what was a byproduct of hardware limitations on up-to-date technology and platforms.</p>
<p>Fortunately, “Delta” feels great to play due to a new control scheme aptly called “New Style” which mirrors the one in “Metal Gear Solid 5: The Phantom Pain.” This lets you run around in a third-person over-the-shoulder view like in modern games such as “Mafia: The Old Country” and “God of War Ragnarok,” as well as rotate the camera freely. The original’s top-down and fixed camera is also preserved in the “Legacy Style” control scheme option for those who want to relive the authentic PS2 experience.</p>
<p>For fans who’ve played the original, this new version will feel right at home. Chronologically, this entry is a prequel, so those who’ve never played a “Metal Gear” game won’t feel intimidated by the franchise’s extensive history and can start with this one. It’s unknown whether we’ll ever get a “Metal Gear Solid 6” given that Kojima has long since departed Konami and his quirky idiosyncrasies would be difficult to replicate, but in the meantime, “Metal Gear Solid Delta: Snake Eater” is subsistence enough.</p>
<p><em>The publisher provided a review copy of this title. It launches on PC, PS5, and Xbox Series X|S on August 29.</em></p>
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